There's a good reason why players have to wait an extra month before getting their hands on Assassin's Creed Shadows.
Assassin's Creed Shadows game director Charles Benoit talks world-building, balancing combat and stealth-based gameplay, and ...
When I played six hours of Assassin's Creed Shadows at Ubisoft Quebec last week, I knew it would be the only time I saw it looking this good. Global illumination, ray traced everything, super high ...
Ubisoft Quebec seems poised to be the first to pull together Assassin's Creed's disparate eras, but we've been here before and it's routinely not worked out.