But the real shocker is that a mind-blowing $1.8 billion of Halo's total revenue came from merchandise like apparel, toys, books, shows, and licensing. That figure, revealed in a recent License ...
The only thing more impressive than earning a Halo 2 Legendary difficulty skull is getting a real-life one to hang on your ...
Specifically, $1.8 billion has come from Halo merchandise and multimedia, including its many different toys, collectibles, apparel items, novels, comics, and more. Friend's comments also suggest ...