Seamless City Interiors is a new mod for Starfield that does the seemingly impossible, it removes those annoying loading ...
Bethesda might be one of the most beloved developers out there, but the studio has a series problem with long-term support ...
在当今游戏界,期待与现实的矛盾时常令人感到失望。Bethesda的最新力作《星空》便是这样的一个典型案例。尽管陶德和他的团队投入了八年的心血,倾注了对这一项目的所有热情,但游戏的最终表现却未能如玩家所愿。外媒FandomWire最近对此进行了深刻剖析,呼吁陶德从中吸取教训,以更好地迎接未来的挑战。 《星空》的背景与本质 《星空》的开发始于数十年前,一路上经历了无数次的构思与调整。作为Bethesd ...
Five years after its last update, Bethesda's digital card game The Elder Scrolls: Legends has been removed from sale on Steam ...
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Thanks in part to the growing accessibility of powerful game-making tools, pared-down studios are proliferating ...
As Bethesda faces new challenges with Starfield, former developer Nate Purkeypile discusses the importance of team size and ...
However, the title gradually faded into obscurity and seemingly didn’t meet Bethesda’s expectations. This prompted the studio ...
Skyrim lead designer and Starfield systems designer Bruce Nesmith is looking forward to Starfield 2 as the studio continues ...
尽管过去十年技术飞速发展,游戏行业的状况却出现了明显的下滑。Bethesda旗下《星空》的前开发者Bruce Nesmith在接受采访时指出,现行的3A游戏开发模式对于许多工作室来说,已难以维持。 Nesmith强调,制作一款大型3A游戏通常需要六年时间,消耗大量资源和资金。因此,至少需要销售“数千万份”才能实现收支平衡。现今,拥有数百万预算的3A游戏在发布后必须满足巨大的期望,才能持续运营。
A former Bethesda developer shares some insightful thoughts about the possibility of a Starfield sequel materializing in the ...
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access ...