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前《魔兽世界》设计主管表示3A不会消亡 但开发者可能更偏爱2A游戏 ...
Kaleiki还从开发者的角度分析,与3A游戏相比开发者可能更偏爱2A游戏的开发工作。而他的工作室确实如此。这是因为,用他的话来说就是:“2A(游戏的开发)更容易达成一致,需要经历的官僚主义会更少。你会觉得你可以在游戏中跳来跳去,做多种不同的事情,而在3A游戏的开发中,你得像个专家一样。” ...
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