You’ve reached your account maximum for followed topics. Halo has been a beloved video game franchise and series of novels, but now it is making its way to your tabletop in the form of a ...
The series steward 343 Industries is changing names to Halo Studios, and multiple new games are in the works using Epic's Unreal Engine 5. Microsoft also acknowledged some past struggles and ...
Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy. First announced ...
“We’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games,” says Pierre Hintze, studio head at Halo Studios. The team building Halo ...
Please verify your email address. With Halo Studios moving development to Epic Games' Unreal Engine 5, the Halo franchise may now have a hopeful future ahead of itself. At the Championship ...
as every Halo game before it. Yet, they are nowhere near the quality or relevance of the games that came before them. If there is any copium for Halo fans to inhale, it is the leadership changes.
What I want is is basically the Resident Evil style, a huge graphical update and then updating the story for what it is today. Because really, Halo CE, Halo 2, they’re both very outdated games ...
However, this isn’t quite the case. Those making the argument have pointed to the revelation that future Halo games will make use of Sony’s Audiokinetic Wwise. How do we know this? Well ...
culminating in a late launch for Halo Infinite and questions surrounding the game's content and delivery. Things are changing, however. Radically so, perhaps. 343 Industries is now Halo Studio ...
and over the generations Halo has pushed the state of the art forward with amazing gameplay, story, and music,” said Tim Sweeney, Epic Games CEO. “Epic is honoured that the Halo Studios team ...
and would be producing its new Halo games in Unreal Engine 5. Speaking to Eurogamer, Digital Foundry chief Richard Leadbetter said moving to Unreal 5 makes for “easier” multi-platform ...