This week for our 25 on 25 series we’re sharing the pick of fellow software manipulator, Herdimas Anggara. GOBLIN.exe by Mark Fingerhut is software that uses real malware techniques to take over the ...
Priority application deadline: February 15, 2025. All applications received by 2/15/25 will be fully reviewed. The position will remain open until filled. Part-Time ...
Join MTA Arts & Design in celebrating creativity and innovation with the Digital Art Program Open Call. This exciting opportunity invites talented artists to showcase their work in a dynamic public ...
ISLAA is fully accessible by ramp from its entrance on 142 Franklin Street. ISLAA features ADA-compliant all-gender restrooms on the ground floor. At the heart of this exhibition are works that ...
Digital America is accepting submissions for our 25th issue. We’re an online arts journal that focuses on digital art and culture with an eye toward impactful perspectives and interpretations of what ...
How can human-AI interaction support, rather than detract from, human relationships and creativity? For many critics, humans and AI are often figured as rivals: new AI tools encroach on human ...
Explore the work of ALL Past Innovate Grant recipients and read their interviews at https://innovateartistgrants.org How to Apply: Visual Artists and Photographers 18 years and older, from all around ...
Up next in our 25 on 25 series we have Cory Arcangel and his pick, World of Awe: The Traveler’s Journal (Chapter 1: Forever) by Yael Kanarek. Salvaged from a laptop in 2000, World of Awe allows its ...
The School for Curatorial Studies is an ambitious and challenging project promoted since 2004 and conceived as a school committed to experimentation and interdisciplinary thinking. The main goals are ...
Applications for Spring 2025 at the School for Poetic Computation are open until February 2nd at 11:50pm ET. Scholarships are available! This season's classes ...
Under the direction of the Exhibitions Technical Director, Museum Technology Specialists are responsible for updating and retrofitting the technological underpinnings for interactive exhibits.